Murder is a stealth reaction game by Studio Seufz (Stuttgart, Germany) built around one elegant idea: assassinate the king without being caught, then survive the same threat when roles reverse.
Public control guides highlight the single-button charge/observe system. As the assassin, you charge a stab; as the king, you monitor for betrayal. This role inversion is the defining design hook.

Winning depends on timing discipline. Most losses happen from greedily committing before full confirmation. Short charge-cancel cycles create safer attempts and improve read accuracy.
As king, experienced players scan rhythm, not just animation. They recognize suspicious cadence changes and counter with unpredictable check-backs rather than fixed intervals.
